![]() To proceed, head southeast from the warp pad in Wispwagon, then northeast towards the raised path, and then north up the raised path. There’s an apparent puzzle on the ground here that we’ll be able to solve later.įor now, head west to the dry bramble and clear it out with your emberlings. Then, send any spritelings to move the ramp into place. Head down the ramp.ĭown the ramp you’ll find and read a paper plane. After the cutscene, stand on the wooden switch to open up a shortcut to the warp pad. Continue northwards to find the person you were looking for: the third Greenshield. Near where you found Paper Planes, you’ll find an exit from Wispwagon, which is a shortcut to the Central Deep Woods. ![]() You can leave either from this way, or you can just use the Wispwagon warp pad to return to the Grove quickly. If you go through the exit, send your spritelings to move the ramp westwards. Further west is a closed flower and a vine-path which will let you access the path in both ways.Įventually, you’ll end up near the Central Deep Woods campsite. ![]() You can use this to reach the Grove.Comment by Spitti3I farmed these for levelling up my JC at level 60, so Dire Maul was not an option. I got very good results from farming in Un'goro Crater. I did circuits through the northern and north eastern parts of the crater, killing all Tar beasts (The ones wiscalico named above) and all flower-type monsters (,, ). I got about 10 Hearts of the Wild in 30 minutes, and a bunch of other herbs to sell at the AH for some money (Fadeleaf, Gromsblood, Blindweed, Swiftthistle) plus lots of Savage Frond and Un'goro Soil that also sold out for some coin. If you're even higher level than I was and run out of mobs, there are more flowers in the west and south west parts of the crater ( )Īlso as a small note, if you're a Fire Mage or a Destruction Warlock, the Tar Beasts are very easy to aoe down in big groups, since they are extremely vulnerable to fire damage.Ĭomment by LovestarPatch 4.3, I'm averaging 20-25 per clear of Dire Maul East (Warpwood Quarter). Here is a map showing the entrance to Dire Maul: Make sure to trigger all the traps and kill every Whip Lasher (little plants in big packs) - they usually drop no loot, but they do drop Heart of the Wild (frequently). Now that we’ve unlocked the lunalings, we’re free to fully explore Wispwagon and find the pieces of the disc that will let us into the shrine.Map marking DM West, North, and East entrances. Lunalings can carry 3 times their weight at night, which you can and will use to lift heavy objects down the road. Return to Aatto with the honey and talk to him.Īfter the cutscene, you will have Lunalings, which have a lot of health, are immune to corruption, and cast light at night, which allows you to stay at night without fearing the Never. Select the honeycomb item three times and craft the result to get honey. Once you have them, head over to camp and access the crafting table. Toss barblings onto them to break them and grab a honeycomb from each to get your 3 honeycombs. You may already have these in your inventory, but if you don’t, head over to the Wispwagon warp pad and look north to find some beehives. ![]() This is something you have to craft, and to craft it, you need to find 3 Honeycombs. Our final part for the flute is something thick and sticky. While they carry it, have Kirby and Wake reunite. Switch to Wake, collect the spritelings on the switch and send a party of 6 to collect the chisel and take it to Aatto. Head over west to where the fence is low, and toss five spritelings onto the wooden switch to unlock the wooden gate. Switch back to Kirby and collect the spritelings that Wake tossed onto the pillar. Here, you’ll find a pillar of stone to the east of the area, where you can toss a bunch of spritelings. Squeeze through it and switch to Wake.Ĭollect your spritelings and go north, past the fixed windmill and over to the area where you fought the Knightcaps. On the Crud, go a little east and then north until you find a log for Kirby to squeeze through. Go north from the Wispwagon camp and step into the Crud just east of the route that goes north. If you’re really stuck, our walkthrough will help you out.įor more information on The Wild at Heart, check out the official website here. The Wild at Heart is a game of exploration and adventure, so be sure to explore and use your spritelings as much as you can, wherever you can. This story-oriented walkthrough will guide you through completing the game’s story. Welcome to the Into Indie Games walkthrough for The Wild at Heart.
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